I'm a Project Manager with a product mindset. I set up processes, keep the team and stakeholders in sync, and manage timelines, risks and dependencies. I refine requirements, work through user scenarios and help the team stay focused on outcomes. I lean on my UI/UX background and AI assistants to prototype faster, validate decisions and prepare clear artifacts for the team. I've worked on products ranging from gametech and VR to enterprise-scale highload platforms.
7+years in management
45+projects
10people — teams led
15kDAU across managed products
Selected projects
Experience
since 2025
Kolonka
Own product, solo
Kolonka is a task tracker for personal work and small teams. It brings projects, kanban, backlog, sprints, timeline, documents, public access, and GitHub and Telegram integrations into one product. Several teams use it in their daily work.
Built with AI:
Designed the interfaces and built the product from prototype to production
Implemented the backend, real-time collaboration, and GitHub and Telegram integrations
Set up CI/CD, monitoring, backups, security checks, and QA
since 2025 1 year
Neverlose
Project Manager
Built a delivery system for a portfolio of 7 gametech products with 15k DAU and coordinated 25 specialists across three areas: software that provides in-game advantages, web products, and media. Set up Jira, structured backlogs and release plans, and introduced regular planning, syncs, and retrospectives. Before that, the company had no stable release cycle or shared documentation, and the core product had been stalled for several months.
8 major releases in a year after 18 months without any
Brought the core product back to active development and monetization
Took the matchmaking platform from standstill to closed beta
Enterprise product development for X5 Retail Group, Samolet+, Perekrestok, and Pyaterochka: high-load and B2B platforms, corporate integrations, and B2C services. Managed up to 10 projects in parallel, aligning dozens of contributors and stakeholders across several adjacent client teams. Worked with business owners, product owners, business and systems analysts, architects, information security, backend, frontend and mobile engineers, UI/UX designers, QA, DevOps, and support. Joined as the first Project Manager, participated in hiring, formed teams, and built delivery processes as the company grew from 4 to 45 people.
30+ projects for X5, Samolet+, Perekrestok and Pyaterochka
Up to 10 parallel projects and teams of up to 12
Helped the company grow from 4 to 45 people
Earlier experience, 2013–2020Show moreHide+
2019-2020
Appdozer
Project Manager
Mobile gamedev studio in hyper-casual and clicker genres. Model: the CEO picked titles to clone, the team built a release in a couple of weeks, then traffic tests decided whether to scale or kill.
Coordinated 2–3 teams of 4: developers, 2D artist, 3D artist
6 releases in 8 months
Hired developers and 3D artists, worked with freelancers
2016-2018
DOORZ
Co-founder, Product Owner
VR studio, team of 7: three developers, game designer, 3D artist, sound designer, scriptwriter.
Built the on-rails shooter Naked Sun for Oculus, HTC Vive, and PlayStation VR. Development took 2 years
Released on Steam
Showed the game at three international venues: Best VR Game nominee at White Nights Prague, exhibitions in Minsk and London
Sakhalin. Regional internet provider and cable TV operator. Set up and partially automated TV channel operations, built the corporate site and identity.
I build predictable delivery: turning goals into a prioritized backlog and plan, setting clear definitions of done and a steady release rhythm. I manage timelines, risks, dependencies and quality, spot deviations early and remove blockers. I record agreements, keep status transparent and protect the team's focus. After each release I review what went wrong and adjust the process, so updates ship regularly and without crunch.
Product & solution
I work as a product-minded PM: responsible not only for delivery, but for making sure the team solves the right user and business problem. I work through logic and scenarios, build clickable prototypes, write specs and product documentation. A UI/UX background and the experience of launching my own product help me reduce uncertainty fast, find feasible solutions and speak the same language as developers.